2017
- Extensible Multi-Domain Generation of Virtual Worlds using Blackboards - G. Deglorie, R. Goossens, S. Van Hoecke, P. Lambert (2017) Proceedings of the International Conference on Computer Graphics Theory and Applications
2016
- The Efficacy of a Serious Game aimed at the Promotion of Positive Bystander Behaviour in Cyberbullying among Adolescents: Examining the Role of Player Experience and Player Behaviour - H. Vandebosch, L. Herrewijn, K. Van Cleemput, S. Malliet, S. Bastiaensens, F. Van Broeckhoven, G. Deglorie, A. DeSmet, S. Van Hoecke, K. Samyn et al. (2016) International Academic Conference of Meaningful Play (Abstracts)
- The Friendly ATTAC Game: an Intervention aimed at Adolescent Bystand Behaviourin Cyberbullying - H. Vandebosch, K. Van Cleemput, S. Malliet, S. Bastiaensens, L. Herrewijn, F. Van Broeckhoven, G. Deglorie, A. DeSmet, K. Poels, S. Van Hoecke et al. (2016)
- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring - S. Van Hoecke, K. Samyn, G. Deglorie, O. Janssens, P. Lambert, R. Van de Walle (2016) Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering
2015
- Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic - G. Deglorie, K. Samyn, P. Lambert, R. Van de Walle, S. Van Hoecke (2015) Proceedings of the International Conference on Computer Graphics Theory and Applications
- Generating Non-Linear Narrative for Serious Games with Scenario Templates - K. Samyn, G. Deglorie, P. Lambert, S. Van Hoecke, R. Van de Walle (2015) Proceedings of the International Conference on Computer Graphics Theory and Applications
2014
- Transforming Complex Animation Film Assets to 3D Game Assets through the Use of a Voxel Model - J. El Sayeh Khalil, I. Saenen, G. Deglorie, P. Lambert, R. Van de Walle (2014) Spring Conference on Computer Graphics